Turing Tumble Community

AI created puzzles

I’ve tried creating machines designed by ChatGPT and I want to see how it can do at making puzzles. When posting in here copy paste the puzzle and then send a tumble together of your solution. Have fun!

Be warned it likes its odd even number sorters though.

Puzzle: Odd vs. Even Marble Sorter with Flip-Flop Logic

Goal:

Create a marble sorter that sends marbles into two different bins based on whether the number of marbles inputted is oddor even. Additionally, the system should use a flip-flop to change the sorting behavior after a certain condition is met (e.g., after a certain number of marbles have passed through).

Concept:

  • Odd vs. Even Sorting: You’ll use the binary properties of the marbles to decide whether the number is odd or even (as in the previous simpler example).
    • If there is an odd number of marbles, they should go into one bin.
    • If there is an even number, they should go into another bin.
  • Flip-Flop Logic: The flip-flop should toggle between the two bins after each group of marbles is processed, causing the system to alternate the sorting behavior (e.g., after every two marbles input, the sorter should “flip” the decision).

Setup:

  1. Inputs:
  • You’ll have marbles as your inputs, which you drop into the system.
  • Each marble represents a 1 (binary 1), and when no marble is dropped, that represents a 0 (binary 0).
  1. Odd/Even Detection:
  • To detect whether the number of marbles is odd or even, you can use a counter circuit that increments with each marble.
  • Every time a marble is added, the counter will toggle between 0 and 1.
  • 0 means an even number of marbles have been input.
  • 1 means an odd number of marbles have been input.
  1. Flip-Flop Mechanism:
  • The flip-flop logic is used to change the sorting behavior after a certain number of marbles.
  • For instance, you could set it up so that after one marble, the sorter sends odd-numbered marbles to Bin A and even-numbered marbles to Bin B. After the second marble, the sorter flips and sends odd-numbered marbles to Bin B and even-numbered marbles to Bin A.
  • This can be achieved by having a series of gates (such as AND, OR, XOR) that toggle the state after each cycle.
  1. Logic Gates:
  • XOR gates can be used to check the current state (odd or even) of the count.
  • AND gates will help you trigger the flip-flop change, allowing the sorting behavior to alternate every time a new marble passes through the system.
  • OR gates can be useful in combining outputs from the flip-flop and other parts of the counter to determine the sorting condition.
  1. Outputs:
  • You’ll have two bins (or two areas) where the marbles will end up: Bin A and Bin B.
  • Depending on whether the counter is even or odd, the marbles will either go to Bin A or Bin B.
  • The system should alternate the sorting after every two marbles, so marbles will be sorted based on whether the number is odd or even, with the flip-flop changing the rule after each input.

Example Walkthrough:

  1. Start: When no marbles have been input, the sorter is in the even mode, so it sends marbles to Bin B (even numbers).
  2. First Marble: The first marble (odd number) goes to Bin A, as the sorter recognizes it’s odd.
  3. Second Marble: The second marble is added, the sorter flips the condition (due to the flip-flop), and now it recognizes that it’s an even number. This marble goes to Bin B.
  4. Third Marble: The sorter flips again, and this marble (the third one) goes to Bin A since it’s now odd.
  5. Subsequent Marbles: Continue in this alternating pattern, with each new marble causing the sorter to “flip” its behavior after every two inputs.

Challenge Elements:

  • Flip-Flop Logic: Understanding how to implement the flip-flop that alternates the sorting behavior is the key challenge. This requires combining gates to control the state of the sorter after each marble.
  • Timing and Logic: The combination of detecting odd/even numbers and using flip-flop behavior will require you to carefully plan your gates and paths to ensure marbles are correctly sorted and the flip-flop toggles as expected.

Why It’s Medium Difficulty:

  • It requires a good understanding of binary counting (odd vs. even), as well as the flip-flop concept, which introduces a dynamic aspect to the puzzle.
  • You need to track how each marble affects the system and ensure the flip-flop toggles correctly after each pair of marbles. This involves setting up counting, state changes, and alternating conditions.

Possible Variations:

  • Instead of alternating after every two marbles, you could have the sorter flip after a different number of marbles, or you could even add more flip-flops for more complex behavior.
  • The sorter could sort by another binary property, such as high vs. low values, or even based on the position of the marbles.

Solution

I might have removed the flip flop logic because I had no idea what I meant by that and it was simple without it.

I think a flip flop looks like this?
IMG_0997

2025