A Gear Ramp is very similar to a gear bit but stays in the same orientation until the attached gear bit is flipped. This is more versatile than the diagonal 2 gear bit configuration.
Great, But it could make the feeling of the process and the perception of the game too complex for some players.
For an “Avance” box
TOM
Sorry to be so late with a comment; I didn’t understand the suggestion. I believe you’re suggesting what I would call a gear-switch. A simple switch would also be useful. Both would be great for demonstrating Boolean logic, setting non-volatile values and setting game options. Using a switch would be simpler than the alternatives: grouping three gear bits or flipping ramps around.
It’s a great idea but switches might be difficult to design. They need to slow the ball and they must not switch when hit by a ball.
Thanks for your reply. You are right: Gear Switch is a better name. I created a prototype from a plastic bottle cap that happened to be the right size, and a piece of
. Combined with a red gear it works. Sort of. It needs some fine tuning.
Can’t you just put a platform under a gear, and on top of that thing to hold it in place. Also, put some thing or it will turn before a ball hits a gear bit.